AI Insights · Timothy · September 2022
Top 5 Ultracasual Games on Android in Denmark, Q3 2022
Discover the performance trends of the top 5 ultracasual games on Android in Denmark during Q3 2022, including weekly downloads, revenue, and active user data.
Performance of Top 5 Ultracasual Games on Android in Denmark, Q3 2022
The third quarter of 2022 saw interesting trends in the performance of the top 5 ultracasual games on Android in Denmark. Here’s a detailed look at the weekly downloads, revenue, and active user data for these popular games. All data comes from Sensor Tower, where more insights can be found.
Fill The Fridge
Weekly Revenue: The revenue began at $29 in late June and fluctuated throughout the quarter, peaking at $38 in mid-September. By the end of September, it stabilized around $22.
Weekly Downloads: Downloads started at 1.3K in late June and showed a declining trend, dropping to 508 by the end of September.
Weekly Active Users: Active users decreased from 4.2K in late June to 2.6K by the end of September, with a slight increase mid-quarter.
Pop it Fidget Toys 3D Games
Weekly Downloads: Downloads peaked at 471 in mid-July and gradually declined to 236 by late September.
Weekly Active Users: Active users rose from 1.1K in late June to 1.6K in mid-July, followed by a steady decline, ending the quarter at 1.1K.
DIY Joystick
Weekly Downloads: Downloads fluctuated, starting at 631 in late June, dropping to 131 by late August, and then rebounding to 500 by the end of September.
Weekly Active Users: Active users mirrored the download trend, peaking at 1.1K in early July, dropping to 451 by mid-August, and rising again to 1K by the end of September.
Fidget Toys Trading・Pop It 3D
Weekly Downloads: Downloads showed a steady pattern, with a slight increase from 410 in late June to 416 by the end of September.
Weekly Active Users: Active users remained relatively stable, starting at 1.3K in late June and ending at 1.3K in late September, with minor fluctuations in between.
Antistress - relaxation toys
Weekly Revenue: Revenue was minimal but showed some peaks, reaching $10 in early August and fluctuating slightly thereafter.
Weekly Downloads: Downloads increased from 199 in late June to 493 in early August, then stabilized around 263 by the end of September.
Weekly Active Users: Active users rose steadily from 1.6K in late June to a peak of 2.7K in early August, slightly declining to 1.9K by the end of September.
These trends highlight the varying performance metrics of ultracasual games in Denmark, providing valuable insights for developers and marketers. For more detailed data and analysis, visit Sensor Tower.